I'm trying to think of a workflow where I work in one software, create some materials there, and when I import to keyshot the materials keep as much information as possible.
I'm just curious if that already exists. I would want at least diffuse, bump(normal), and roughness. Metallic and specular would be a plus.
Shoot, even if it just brought them all in and attached them to nothing really, I could just wire them up and save time there.
Ideally I'd create an asset in blender, then export and create the same asset in keyshot. But it would be Awesome if I didn't have to completely recreate all the materials. Sure, the map numbers will likely need to change considerably, although they seem a lot closer in the generic material. Not sure if anyone else has noticed that .2 roughness on generic is actually a reasonable number, where .2 roughness on any other keyshot material is basically rubber. Hopefully they've standardized that a bit more in KS10, but I have doubts.
Any ideas on formats that bring in multiple maps? Just trying to think of a good workflow, and so far I'm coming up a bit empty handed. Although, does Keyshot even support things like multiple UV channels? Because that may also be a bit of an issue.