Author Topic: Join Surfaces again after splitting for UV Mapping  (Read 1450 times)

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Offline sartosa

Join Surfaces again after splitting for UV Mapping
« on: December 21, 2020, 12:03:39 am »
Hi,

I am trying to speed up my workflow and started using the UV-Unwrap tool (to prepare a furniture model for RealCloth). Now I disconnected certain surfaces from my model, which makes it easier to automatically generate the UV Map. So after I have done this, I would like to merge the surface back together, because I would like to make use the "rounded edge" option in the modell properties. (screenshot shows the part I am working on, the UV map which is ok for now and the orange line is where I disconnected the surfaces and would like to merge these together again).

I have searched for a while but can't find any option to merge the surface back together. Is there anything I am missing? Or is it simply not possible (which would be bad...)?

Thank you for any advice here!

Offline DriesV

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Re: Join Surfaces again after splitting for UV Mapping
« Reply #1 on: December 21, 2020, 12:22:08 am »
Hi Sartosa,

Surfaces that have been split using the Split Object Surfaces tool cannot be merged again.
Is it not possible to unwrap the complete surface in one go?

Dries
« Last Edit: December 21, 2020, 12:30:25 am by DriesV »

Offline sartosa

Re: Join Surfaces again after splitting for UV Mapping
« Reply #2 on: December 21, 2020, 02:05:54 am »
Hi Dries,
thanks for the quick reply. That's not the answer I hope for... It could be so simple to quickly map the surfaces then...

However, yes, I also tried to unwrap the complete surface in one go but it's very time consuming to select every single seam / edge for alle the surfaces. The complete model has many different parts like shown in the screenshot...

Too bad, I believe if merging would be possible, the way I described above would save a lot of time when creating UV's inside Keyshot!

Thanks anyway for your help!