New here so be kind. I'm evaluating Keyshot and generally I love it but when importing textures from SP they are all messed up and I can't figure it out. Modeled in Clo, textured in Substance. Anybody ever see anything like this?
EDIT- I did some more digging and the weird rainbow banding appears to be the infinite padding SP has applied to the tiles so clearly things are not lined up correctly. Would this have to do with the fact that my UV maps are spread across several tiles and Keyshot doesn't play nice with the UDIM format?