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Why Keyshot increases the number of samples ?
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Topic: Why Keyshot increases the number of samples ? (Read 3005 times)
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archz2
Newbie
Posts: 33
Total likes: 2
Why Keyshot increases the number of samples ?
«
on:
June 07, 2021, 11:59:00 pm »
I set my maximum samples in Keyshot as 150. I made a queue of 10 different views and left Keyshot to process it.
Despite this fact, the samples during the renders fluctuated.
171, 215, sometimes 260
Why is it so?
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archz2
Newbie
Posts: 33
Total likes: 2
Re: Why Keyshot increases the number of samples ?
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Reply #1 on:
June 12, 2021, 11:40:11 am »
bump..
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DMerz III
KeyShot Beta
Hero Member
Posts: 1035
Total likes: 112
David Merz the Third
Re: Why Keyshot increases the number of samples ?
«
Reply #2 on:
June 13, 2021, 04:32:58 pm »
Can't say I've ever witnessed this behavior. Does this happen if you render on CPU?
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DriesV
Administrator
Hero Member
Posts: 2629
Total likes: 83
Product Specialist at Luxion
Re: Why Keyshot increases the number of samples ?
«
Reply #3 on:
June 14, 2021, 01:31:27 am »
I haven't seen this behavior before either.
What version of KeyShot are you using? What GPU?
I just tested this myself in KeyShot 10.2, and Queue rendering consistently respects the amount of samples set for both CPU and GPU rendering.
Dries
«
Last Edit: June 14, 2021, 01:34:17 am by DriesV
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Why Keyshot increases the number of samples ?