"The texture painting in KeyShot, which will be introduced in KeyShot 11, will neither require UV unwrapping nor rely on vertices.
I guess it is a bit nontraditional in that way.

"
"The texture painting feature has been designed against the requirement that it should work for models of any complexity (triangle count, surface layout etc.) and "cleanliness". We specifically want our customers not to have to deal with UV unwrapping and/or retopology, just to get started with painting. It should "just work"."
Wow !!!
KeyShot 11 it's looking amazing already !!!
