Started by hve, March 27, 2022, 06:31:59 AM
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Quote from: hve on March 27, 2022, 12:23:40 PMSeems I found something, I have to re export the mesh again not just the textures, then import both the new exported mesh and texture from Substance painter, then it seems to work , strange
Quote from: hve on March 27, 2022, 01:07:41 PMIt works only on exported meshes from Substance painter
Quotebut they are scaled way too big compared to the original scale
QuoteEDIT. Using .gltf format exported from Keyshot and imported into SP seemed to work and keep the same size really strange stuff going on here, I thin it's a scaling issue inside SP that seems to interpret mm as cm's
QuoteYou shouldn't have to do that. I exported an FBX out of Fusion 360. Imported that FBX into SP and added textures. Exported the new mesh out of SP as an FBX and also exported the textures. The FBX from SP was then imported into KS and imported SP textures were added. Everything looks just as it did in SP. I don't know why you're having scaling issues.