Author Topic: Texture scale problem  (Read 4902 times)

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Offline Gavrik

Texture scale problem
« on: December 07, 2011, 05:55:51 am »
I have 71 doors made in sketchup. When i apply texture to all of them the scale does not match. Helps reducing scale of the texture, but in KS 3 i reached almost 0, but this is not enough. How can i solve the problem?
« Last Edit: December 07, 2011, 08:11:47 am by Gavrik »

Offline Zander85

Re: Texture scale problem
« Reply #1 on: December 20, 2011, 02:33:53 pm »
Okay are the doors all the same ie. instances? or are they all different models? I am assuming that they are all the same and are instances. Did you create UVs for your door? Or did you just apply a planar projection in KS? If the model is simple I wouldnt mind UVing the door for you and solving your issue. Let me know if you need me to do that for you.

Offline Zander85

Re: Texture scale problem
« Reply #2 on: December 20, 2011, 02:37:16 pm »
Basically how UV works is that You have one node that controls how the computer projects your map onto your model and a second node that controls how your UVs can be placed.

guest84672

  • Guest
Re: Texture scale problem
« Reply #3 on: December 20, 2011, 03:12:24 pm »
You may want to change the mapping to box mapping.

Offline Gavrik

Re: Texture scale problem
« Reply #4 on: January 03, 2012, 01:53:20 pm »
Thanks, UV has helped   ::)