Author Topic: Undo/redo function in annimation  (Read 3762 times)

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Offline vmohoney

Undo/redo function in annimation
« on: January 26, 2012, 01:40:04 pm »
Animation undo/redo:

I wish i had back all the time spent (lost) when I try something new and it did not work as expected.  An undo and redo are equally important when this happens.  Rhino has this functionality where you can set the number of undo and redos and a setting for memory to allocate for this.

Grouping for animations a must

Highlighting to be more pronounced in the scene tree when selecting parts in the realtime window, its very difficult to see.   

guest84672

  • Guest
Re: Undo/redo function in annimation
« Reply #1 on: January 27, 2012, 06:11:25 am »
You can undo animations. We are looking at redo and the other things you mentioned.

Offline Speedster

Re: Undo/redo function in annimation
« Reply #2 on: January 27, 2012, 09:28:08 am »
I'd sure like to see Un-do work as a full "step back" feature, in sequence.  For some reason, it defaults to the original or hero view first, then starts the un-do process.  Ideally, ctrl+Z to undo everything in sequence, and perhaps ctrl+X or something reserved just for material undos, which is our primary use.  And please, a reset on all material tabs!
Bill G

guest84672

  • Guest
Re: Undo/redo function in annimation
« Reply #3 on: January 27, 2012, 11:53:44 am »
Yes - we just added this list of things to do.