Opacity control for every kind of material

Started by solodesign, June 11, 2012, 07:36:23 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

solodesign

Nowadays is possible to enlight so many different kind of surfaces so it is needed the possibility of giving transparency to every kind of material, may it be stone or concrete, too.
Other render softwares already provide this option.

Marco.

guest84672

You can do this by applying an opacity map to the material.

solodesign

I do not agree with this.
An opacity map does not regulate the opacity amount you need to give to the material.
An opacity map can give transparency in particular points.
What I mean is a simple cursor command like the ones used for scaling textures which increases or decreases transparency.

Marco

guest84672

I know what you mean. In the meantime you can control the amount of transparency with an opacity map using an image that is x percent gray. Try it.

PhilippeV8

That's what I do .. I've got a set of 10px by 10px gray scale images ... not very handy, but it works indeed.  A simple slider with the option "even opacity" would be nice and would make fine-tuning much more user-friendly .. which is, what KS is all about, no ? ;)

So for the future of KS .. I put my +1 right here ;)

guest84672


voxelman

In my volume rendering days (VoxelView and Vitrea) we only had two controls, color and opacity and they were assigned by a voxel's measured or assigned attribute such as density.

PhilippeV8

Can I become a Facebook fan of the list ?  ;D
*I like*