Author Topic: File size too large to load VR?  (Read 3363 times)

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Offline madeintaiwan

File size too large to load VR?
« on: November 01, 2012, 06:19:49 am »
I've got a VR animation that I decided to leave running and finish. It took almost a week. This was not on a slow machine either, I ran it on a Z820 workstation. With a smaller version (less frames (9 instead of 740)) it will display perfectly well. When I try to load the larger version it will display this, seemingly forever, on both Mac and PC, on almost every browser, both embedded on a site and locally:



Is there a size limit to VR renders? Perhaps I do not need so many frames but I was trying to see the limit of providing a smooth output.

Thanks

Nathaniel

 

guest84672

  • Guest
Re: File size too large to load VR?
« Reply #1 on: November 01, 2012, 10:21:18 am »
What is the resolution of those images? It may be a RAM issue.

36 frames in horizontal direction (10

Offline madeintaiwan

Re: File size too large to load VR?
« Reply #2 on: November 01, 2012, 10:31:37 am »
They are 1080 x 1920 I think. I've got another render running so I can't be sure. There's 64gb of RAM on this machine and when launching it locally there's no spike or increase in RAM usage (or at least nothing noticeable). As I said, limiting it to 9 frames works fine see here:

https://dl.dropbox.com/u/21898506/VR/PMS_v2_VR.10.html

But 740 seems to be too many to load...?

Thanks Thomas.

guest84672

  • Guest
Re: File size too large to load VR?
« Reply #3 on: November 01, 2012, 12:11:54 pm »
Your browser may not be able to allocate that much memory.

Offline madeintaiwan

Re: File size too large to load VR?
« Reply #4 on: November 02, 2012, 03:47:45 am »
Is there a way besides trial and error to determine what will work and what will not? I have just spent another day rendering a much smaller version and it still will not load. It does say the size during the render, should this be used as a marker for a model's ability to run in a browser? It's unfortunate that there is no warning or indication in the software of the possibility of an error. Given that there is no other method to display the VR besides the browser.