SW models scaled up when imported, thus can't apply textures at correct scale

Started by prescose, November 20, 2012, 01:37:29 AM

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Hi, I'm new to KeyShot, so maybe I'm missing something here. (I'm running SW 2012 and KS 3.3)

When I bring my models into KS, they scale up a crazy amount. So much so, that I can't use any of the textures as bump maps, because scaling within the material editing doesn't go large enough.

Is there a panel w/in KS that manages how big my imported model is? Is there a way to resize w/in KS?

For example, I imported what in SW is a 1" square cube. When I attempted to apply the "bathroom tile" texture/bump, it makes it seem as if the cube is 10' or something... (see attached)

I have not been able to figure out how to remedy this. A solution would be greatly appreciated.


I think you can type in a value greater than 5 in that texture-scale-box.  Give it a go ! :)

Chris McSweyn

For some reason, when I use the SW plug-in to export, I have to scale my texture down to 0.001 for it to be correct.