One thing that I DID miss -and I can imagine a lot of people would use it- was a feature to render out a specific range of images for the VR. That way you can spread out the rendering of the VR over multiple periods and fill the VR folder as you go. This would also imply that the VR setup should be saved with the scene (I guess now that doesn't happen?).
With the current state of the add on, making a VR is a 1 GO thing. I can imagine some people find that a hidrance, especially for higher resolution VRs.
In fact, I use the frame range option a lot with the animation add on.
Dries
Theres actually a sneaky work around for this that I figured out.
1. set up your scene and VR settings and save. Turn OFF all objects in scene (plus shadows etc) so you just have a white background, then Render out. Then DO NOT SAVE. Because it is rendering a flat white scene, it should only take a couple of minutes to whizz through.
You will use this for the code only. Seeing as the script looks at the jpeg numbers you can switch the blank frames out for actual frames and the script wont know any difference.
2. Open your last save and then tweak the start/finish angles to only a portion of your turntable. For example, reduce the angle to 180 to render out just half of your turn table in one sitting (don't forget to adjust the frames as necessary, in this case by half). These jpegs can then be copied into the folder that's linked to your first RV render.
3. Do the same but for the other 180 degrees of the turntable and then add these to the same folder as above. Be careful to make sure that they are copied in the right order.
This way you can render out your turntable in however many portions you want (but only if your maths is up to scratch)
