Author Topic: Translucent polyamides in KeyShot 4  (Read 15052 times)

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Offline fresker

Re: Translucent polyamides in KeyShot 4
« Reply #15 on: January 31, 2013, 01:48:34 am »
Great work.

Offline feher

Re: Translucent polyamides in KeyShot 4
« Reply #16 on: January 31, 2013, 03:21:40 am »
Great example of the new translucent materials in Keyshot 4.
Thanks for sharing.
It's a keeper... :)
Tim

Offline DriesV

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Re: Translucent polyamides in KeyShot 4
« Reply #17 on: January 31, 2013, 03:41:24 am »
Thanks for all the kind words! :)

Here you have another shot. This time with a warm IES spot light from the top and a cold spherical area light in front of the 'ECO' mark.

Dries

Offline DriesV

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Re: Translucent polyamides in KeyShot 4
« Reply #18 on: January 31, 2013, 07:26:14 am »
More of a studio approach for lighting this clip. :)
There is very little EV lighting in this scene (brightness 0,135). There are 4 area light panels in this scene.

Also a little animation of the original scene settings...

Dries
« Last Edit: January 31, 2013, 08:48:39 am by DriesV »

Offline Jnyzie

Re: Translucent polyamides in KeyShot 4
« Reply #19 on: February 02, 2013, 08:50:30 am »
VERY NICE !!!

Offline DriesV

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Re: Translucent polyamides in KeyShot 4
« Reply #20 on: March 01, 2013, 07:48:45 am »
A few shots of another very specific clip. ;)

Dries

Offline tsunami

Re: Translucent polyamides in KeyShot 4
« Reply #21 on: March 01, 2013, 08:14:02 am »
Superb!!!i love those material render!unfortunately i cant try because i have not ks4

Offline timb

Re: Translucent polyamides in KeyShot 4
« Reply #22 on: March 01, 2013, 10:35:29 am »
Do you have to change the material if you render it on a white table top?  Or will that material work well in a assembly rendering?

Offline DriesV

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Re: Translucent polyamides in KeyShot 4
« Reply #23 on: March 02, 2013, 05:56:54 am »
Do you have to change the material if you render it on a white table top?  Or will that material work well in a assembly rendering?

The material is quite good as it is. :)
I applied it to a little assembly I grabbed from grabcad.
The white material is exactly the same as the the clips I posted earlier. No material settings changed. The assembly has the same scale as the clips (original size in mm).

note: I'm not to sure that these PA parts would actually work on a steam engine in real life... ;D

Dries

Offline Chad Holton

Re: Translucent polyamides in KeyShot 4
« Reply #24 on: March 02, 2013, 06:59:40 am »
Very nice!

Offline DriesV

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Re: Translucent polyamides in KeyShot 4
« Reply #25 on: March 02, 2013, 08:42:36 am »
Thanks!

Here's another shot with a bit more spunk.

Dries

Offline TpwUK

Re: Translucent polyamides in KeyShot 4
« Reply #26 on: March 02, 2013, 01:43:17 pm »
Sweet

Offline schneich

Re: Translucent polyamides in KeyShot 4
« Reply #27 on: March 03, 2013, 06:10:30 am »


thats all very beautiful and nice, but translucency in ks4 has still bugs, and the new point and ies lights are worthless when it comes to shadows... i hope there will be an update soon....

i think you can only appreciate all that with a nice 16core machine ;-)


cheers


t.


guest84672

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Re: Translucent polyamides in KeyShot 4
« Reply #28 on: March 03, 2013, 06:35:38 am »
Can you be more specific about the "bugs" with the translucent material?

Offline DriesV

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Re: Translucent polyamides in KeyShot 4
« Reply #29 on: March 03, 2013, 07:03:28 am »


thats all very beautiful and nice, but translucency in ks4 has still bugs, and the new point and ies lights are worthless when it comes to shadows... i hope there will be an update soon....

i think you can only appreciate all that with a nice 16core machine ;-)


cheers


t.

It's true that translucent materials take longer to resolve when rendering with area lights than rendering with just an HDRI. I thinks that's normal behavior.
Also, the images above were rendered on a 6 core machine (3930K) and still rendered pretty fast.

Dries