Main Menu

A Nice Cold Beer!

Started by JimmyToTheBe, February 10, 2013, 03:39:51 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

DriesV

#15
Starting from tomorrow, you'll be able to bake normal maps of your geometry straight from KeyShot. :P

This means you can model several droplets on a flat plane in CAD, import this into KeyShot and generate a normal pass and flat pass (B/W) and finally use these rendered passes as a normal map and opacity map respectively on your KeyShot models...

Sounds a little abstract? Just give it a try tomorrow! ;)

Dries

tsunami

And this is my idea to do something like that....

XD1

Quote from: DriesV on February 13, 2013, 09:28:41 AM
Starting from tomorrow, you'll be able to bake normal maps of your geometry straight from KeyShot. :P

This means you can model several droplets on a flat plane in CAD, import this into KeyShot and generate a normal pass and flat pass (B/W) and finally use these rendered passes as a normal map and opacity map respectively on your KeyShot models...

Sounds a little abstract? Just give it a try tomorrow! ;)

Dries
sorry what do you mean by this?