Hue & Saturation control of "Textures" > "Color" maps

Started by PhilippeV8, March 14, 2013, 03:21:10 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

PhilippeV8

Hue & Saturation control of "Textures" > "Color" maps

That'be awesome.  E.g. for wood and brik fine-tuning.  Without needing to have 50 versions of the jpg/bmp/png in the library.

PhilippeV8

"Blend with color" already helps, but it doesn't let you take all saturation out of the material map.

guest84672

In KeyShot 4 you can adjust brightness and contrast of textures.

PhilippeV8

Quote from: Thomas Teger on March 14, 2013, 07:06:22 AM
In KeyShot 4 you can adjust brightness and contrast of textures.

You can do so in 3.3 to, right ... ?  ;)


PhilippeV8

I checked ... we can adjust brightness & contrast of a material (at least with plastic material) ... so in KS4 you got those controls for the texture maps ?
Will Hue & Saturation be added there ?