Noise from point light in ground-plane

Started by T4CRAIG, April 16, 2013, 03:39:06 AM

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T4CRAIG

Hi Guys/Gals,

So I cannot seem to find a way to get rid of the noise created by a point light - specs of blue scattered across the floor that don't smooth out.  I originally thought this was a samples issue, so I maxed the settings out and regioned rendered, but still to no avail.

The point lights are set behind a glass material.  I thought this might be the problem so I made sure any material sample settings were high.

My scene is currently setup using a studio HDRI, a ground-plane using a General material with some noise, and an opacity map on the ground plane so it gradients into the background.  The only thing I can think of is that this is a problem between the point light and roughness within the material.

Does anyone have any experience with this?  How can I clean up the illumination/ground reflection in that area?

http://s2.postimg.org/7gvdmwr1l/Noise.jpg  (sorry for the PS'in of the image, but its for a client so I cannot show the product in full).

Higher res - http://s9.postimg.org/m7g70rslr/hgiher_res.jpg