Author Topic: Keyshot 4.1 Import -> update geometry problems  (Read 9473 times)

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Offline al_jot

Keyshot 4.1 Import -> update geometry problems
« on: July 02, 2013, 06:44:02 am »
Hi there,

as mentioned in the "Subject" I'm having some issues about updating geometry in keyshot 4.1.
I imported a .3dm (Rhino) file in keyshot via "import". (...and I don't want to use the Rhino Plugin!!)
After making some changes in the .3dm file and saving it, I want to update the geometry, also with the "import"-function of keyshot (you can check "update geometry").
Unfortunately the loading bar freezes and it takes forever. I know, for large scenes, it can take some time for updating, but i had the same problem with some basic models (simple ball).
In KS 4.0 it worked just fine.

Hopefully someone can help me.

Alex

guest84672

  • Guest
Re: Keyshot 4.1 Import -> update geometry problems
« Reply #1 on: July 02, 2013, 06:47:39 am »
We will look into it.

BTW - why wouldn't you want to use the plugin?

Offline al_jot

Re: Keyshot 4.1 Import -> update geometry problems
« Reply #2 on: July 03, 2013, 01:38:15 am »
Hi Thomas,
thanks for checking this.
If I use the Rhino plugin, my Rhino layer structure is not supported. When importing the .3dm file directly, I can create layers and sublayers and subsublayers...
Moreover, if I import via plugin, my models are not positioned exactly. This means if I want to add some different models to the scene via import with keep original size and keep original location checked, they are positioned somewhere else. If you want to, I can send you a test file I prepared to check the new import funtions of ks 4.1
In our workflow, we oftentimes have a lot of variants of a product with a lot of different parts.
We prefer a layerstructure like this.

-Var01
  - component 01
    - part 01
    - part 02
    - part 03
    - ...
  - component 02
    - part 01
    - part 02
    - part 03
    - ...
-Var02
  - component 01
    - part 01
    - part 02
    - part 03
    - ...
  - component 02
    - part 01
    - part 02
    - part 03
    - ...

...

BTW.: In KS 4.0 (and all previous versions) we achieved this by putting each variant in different 3dm files, each component on different Rhino layers and each part got its own material name. This worked perfect. Now we havel to deal with some big troubles, with keyshot files created in KS 4.0 and continued with KS 4.1 (this layer structure issue also affects the update geometry function).
If we would have known about this change, we would have waited with installing this update.

Cheers

Alex


guest84672

  • Guest
Re: Keyshot 4.1 Import -> update geometry problems
« Reply #3 on: July 03, 2013, 06:22:16 am »
Yes - we are aware of the issue with the plugin and the layers. Development is on it.


Offline al_jot

Re: Keyshot 4.1 Import -> update geometry problems
« Reply #4 on: July 08, 2013, 12:11:37 am »
Ok.
So when can we expect any solution?