Author Topic: Rob with Oakleys... Subsurface scattering!  (Read 4740 times)

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Offline gpaymon

Rob with Oakleys... Subsurface scattering!
« on: August 02, 2010, 10:44:21 pm »
Ok here is a shot I did at the Siggraph show in my spare time...  Didn't have much of it as we were swamped!  Enjoy!

Offline Speedster

Re: Rob with Oakleys... Subsurface scattering!
« Reply #1 on: August 03, 2010, 07:01:09 am »
I saw this great shot at SIGGRAPH. If I recall, it took about 30 seconds to res up!
Bill G

Offline peterC

Re: Rob with Oakleys... Subsurface scattering!
« Reply #2 on: August 03, 2010, 11:47:58 am »
That is superb! 30 seconds and it looks real.
Does it need several texture maps to control the look?

Can't wait to get this update.

Cheers,

Peter

guest84672

  • Guest
Re: Rob with Oakleys... Subsurface scattering!
« Reply #3 on: August 03, 2010, 12:59:19 pm »
There is no texture map on the head. It is all in the new translucency material. Of course, the detail is in the geometry in this case - this is a very detailed scan of a human head.

Thomas

Offline jhiker

Re: Rob with Oakleys... Subsurface scattering!
« Reply #4 on: August 04, 2010, 12:51:48 am »
It is all in the new translucency material

Thomas

Is this included in the version currently available for download or is it in a forthcoming version?

Offline rkulshrestha

Re: Rob with Oakleys... Subsurface scattering!
« Reply #5 on: August 04, 2010, 01:12:01 am »
The speaker and arm are too high

Offline jhiker

Re: Rob with Oakleys... Subsurface scattering!
« Reply #6 on: August 04, 2010, 03:53:32 am »
Or his ears are too low.....  ;)

Offline quigley

Re: Rob with Oakleys... Subsurface scattering!
« Reply #7 on: August 04, 2010, 08:29:14 am »
What? No texture mapping for the head? You mean all those skin pores are geometry?

Offline KeyShot

Re: Rob with Oakleys... Subsurface scattering!
« Reply #8 on: August 04, 2010, 10:15:37 am »
Yes, the skin pores are part of the geometry. The model is roughly 9 million polygons.
There is a relatively slowly varying color map that is used for example for the lips.

-- Henrik

Offline quigley

Re: Rob with Oakleys... Subsurface scattering!
« Reply #9 on: August 04, 2010, 03:55:47 pm »
 :o

Bet that scan wasn't done on a NextEngine scanner  ;)