Texture channel for every float and RGB parameter.

Started by mmontoya, November 08, 2013, 02:18:57 AM

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mmontoya

While I really appreciate the pared down simplicity of the user-experience, as it stands, Keyshot is really targeted to industrial designers, leaving the vfx or game artist out in the cold. For example, it is very important to a character designer to be able to control where the SSS effect takes place. Currently this is a global value - there is no way to target particular areas of the mesh. Granted, I can tune this in Photoshop, but doing this for every camera angle is bound to get quite tedious. It would be great if for every parameter, there was the means to determine how that value is defined - either with a texture, procedural turbulence, spline, slider value, etc. For this reason I am reluctant to purchase a license and I'm currently looking to Octane instead, which allows this level of control.