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Fender Stratocaster!!

Started by Hellboy1991, April 11, 2014, 11:58:59 PM

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Hellboy1991

A few Renders of a Guitar thats almost completed...

TpwUK

Hellboy, if that's your modelling you need to do a lot more smoothing of your surfaces before you will get a good result. You can't show your skills off without a good quality base model. If this is not your model, and you have downloaded it from elsewhere then you really need to find some better resource sites. Try http://www.grabcad.com they have lots of good to high quality models on there that are free to download and to practice your render skills and to help you development with.

Martin

Hellboy1991

I agree, Martin... just practicing both my modeling and rendering skills... Do Still have a long way to go... Thanks for the reply anyway!

TpwUK

There's no quick path to mastering polygon modelling either, it's all practice and getting to master the softwares toolset ... What are you using to model with ? Your guitar looks as if it has normals that need flipping.

Martin

edwardo

on the plus side, youv found a good way of making the guitar look inflatable! And at least doing this you have had practice manoeuvring around keyshot. Ill dig around and send you some links to decent models so you can get some practice in.

Do you do any modelling yourself, or do you generally download models?
Ed

Hellboy1991

martin: I use Wing3D and Rhino for modeling ... All the renders i post are of my own models , yes... I Built the body in Rhino, and the rest in Wings. Subdivisioning the Rhino NURBS model in Wings was probably what causedthe 'Inflation' ... :)

I dont Download any models,edward.. Thaanks anyway!!!:-)

Dylan

Adding some edge loops will probably help stop the edges collapsing in, but you probably already know that.

TpwUK

That's a strange combination with NURB's (Rhino) and Polygon modelling. Trying to get the two to marry together would be very problematic and certainly a challenge no matter what skill level you have. I would do things a little differently. Model the guitars body and neck as Poly modelling and give it some love with SubD, once you have that looking good n smooth, I would then model the string adjusters and buttons with Rhino, export them in a format that Wings can use and then bring them into wings for placement and scaling.

NURBs are best used for solid or surface modelling and is best suited for simple engineered shapes. Polygon modelling is better for those organic shapes with more complex base structures. Deciding which method to use is one of the skills you will learn over time. But mastering poly modelling will enable you to model anything that takes your fancy. But polygons are a pain for doing round holes and buttons and such things, which is where NURBs excel.

Don't scrap your projects though, I used to do that, and it's a big mistake. You can go back and modify them as you learn new techniques and skills and you can use them to monitor your own progress.

Martin

edwardo

Thats good advice from Martin. Iv done a 'bit' of tuition of CAD in the past and always start with trying to explain the difference between subD and NURBS, and where and when each method should (or could) be used. Its worth trying to get your head around this confusion. The more you persevere, the clearer it will become.

ed

Hellboy1991

Great advice from edwardo and martin... Thanks Guys! ... I'm totally learning to Not mix NURBS and SubD now... Nobody likes a Rhino with Wings do they  ;).. !! ? Keephelping out, guys..

TpwUK

It's great to experiment, you can learn much from playing and trying different things. A simple exercise for you to do is a sphere. Export one from Rhino as OBJ and import it into Wings, look at the mesh structure and its topology - add a Wings sphere to the scene and observe the differences. You can play with the Rhino sphere to remove vertices and to reduce its complexity. You can then play with the Wings Sphere try adding levels of SubD before you get something close in poly size to that of the Rhino size. Playing around with simple models like this will teach you what to use, why and when.

Martin

Hellboy1991

Thats a nice tip, Martin... I'll try that out..!