here is the breakdown of the scene:
motorcycle - i modeled this bike before this contest in 3ds max, there are some caveats and things i dont like, but i think it is ok to test it out here
biker - bike looked lacking without a driver, thought it would be better if i make a suitable one and modeled all in zbrush. I was able to low poly some parts of the biker and textured them. I thought it d help with the scene navigation and rendering times,which considerably downsized the polycounts.
renders are in this great tool, namely keyshot, i only had some issues with translation tools and scene imports, i wasnt able to find solution for them myself. I also didnt use the animation tools of Keyshot, which i think i d probably use them in future contests.
There is small adjustments in Photoshop, mostly blurs. However, i found radial blur tool hard to adjust and somewhat not satisfactory in end result quality. Well, perhaps i didnt have enough knowledge.
Overall, there were great and professional looking renders in this forum.
Good job all !