3DS Max 2014 to Keyshot Problem (.FBX Issue)

Started by tohsyeK, February 27, 2014, 07:13:18 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

tohsyeK

When exporting my model (Audi R8 GT) as a .FBX format, and then importing it into Keyshot, all of it's parts are scattered and in seemingly random positions. I'm not sure if this is an issue for others, but I don't have this issue when exporting as a .OBJ, but there are topology issues when exporting as a .OBJ
Anyone have any insight or suggestions?

Getting_Old

Hi ... did you find the solution for your problem ... cause this is whats happening to me  . ;)