Author Topic: 3DS Max 2014 to Keyshot Problem (.FBX Issue)  (Read 1989 times)

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Offline tohsyeK

3DS Max 2014 to Keyshot Problem (.FBX Issue)
« on: February 27, 2014, 07:13:18 pm »
When exporting my model (Audi R8 GT) as a .FBX format, and then importing it into Keyshot, all of it's parts are scattered and in seemingly random positions. I'm not sure if this is an issue for others, but I don't have this issue when exporting as a .OBJ, but there are topology issues when exporting as a .OBJ
Anyone have any insight or suggestions?

Offline Getting_Old

Re: 3DS Max 2014 to Keyshot Problem (.FBX Issue)
« Reply #1 on: April 30, 2015, 06:19:56 pm »
Hi ... did you find the solution for your problem ... cause this is whats happening to me  . ;)