Author Topic: weird alien bike helmet  (Read 3824 times)

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Angelo

  • Guest
weird alien bike helmet
« on: March 19, 2015, 09:17:59 pm »
this is my first project in t-spline for rhino, i enjoyed modelling it, wish i could say the same for rendering but meh here it is, close enough i think.

Offline edwardo

Re: weird alien bike helmet
« Reply #1 on: March 20, 2015, 12:45:36 am »
Can you import a t-splines surface with NURBS on?

Angelo

  • Guest
Re: weird alien bike helmet
« Reply #2 on: March 20, 2015, 01:06:29 am »
you can convert it but once you trim and then want to switch back to tsplines it does not allow trimming so it reverts back all trims i think hope i answer the question i just started with the thing

Angelo

  • Guest
Re: weird alien bike helmet
« Reply #3 on: March 20, 2015, 01:22:11 am »
Can you import a t-splines surface with NURBS on?
wait i think i get the question now and i dont know how to answer it lol, any tspline experts here??

Offline edwardo

Re: weird alien bike helmet
« Reply #4 on: March 20, 2015, 02:57:14 am »
Sorry, I should have been clearer...

T-splines surfaces, even when 'closed' shapes are made, are technically NURBS surfaces, or at least they are NURBS by the time you output them from Rhino. My question was can you import those surfaces into Keyshot with the "import NURBS" setting checked? In one of your images I could see some surface tessellation, and it didn't look so smooth. If you could import it with the "import NURBS" button checked, it should render much smoother (but slower) in keyshot. I would try this myself, but I run Rhino beta on my macbook, which doesn't have any plugin support yet. Looking forwards to Tsplines on macRhino. I guess I could try it with a Tsplines surface generated in fusion 360.

Hope I'm clearer this time.
Ed

Angelo

  • Guest
Re: weird alien bike helmet
« Reply #5 on: March 20, 2015, 04:10:33 am »
Sorry, I should have been clearer...

T-splines surfaces, even when 'closed' shapes are made, are technically NURBS surfaces, or at least they are NURBS by the time you output them from Rhino. My question was can you import those surfaces into Keyshot with the "import NURBS" setting checked? In one of your images I could see some surface tessellation, and it didn't look so smooth. If you could import it with the "import NURBS" button checked, it should render much smoother (but slower) in keyshot. I would try this myself, but I run Rhino beta on my macbook, which doesn't have any plugin support yet. Looking forwards to Tsplines on macRhino. I guess I could try it with a Tsplines surface generated in fusion 360.

Hope I'm clearer this time.
Ed
sorry about that, like to model but don't know the technical so well, i imported the t-spline with "import nurbs" checked now and this is how it looks much smoother so it works. also i tried render it from the plugin and from settings render nurbs if one forgets like i did, thank you very much for this i learned something new.

Angelo

  • Guest
Re: weird alien bike helmet
« Reply #6 on: March 21, 2015, 06:23:09 am »
Sorry, I should have been clearer...

T-splines surfaces, even when 'closed' shapes are made, are technically NURBS surfaces, or at least they are NURBS by the time you output them from Rhino. My question was can you import those surfaces into Keyshot with the "import NURBS" setting checked? In one of your images I could see some surface tessellation, and it didn't look so smooth. If you could import it with the "import NURBS" button checked, it should render much smoother (but slower) in keyshot. I would try this myself, but I run Rhino beta on my macbook, which doesn't have any plugin support yet. Looking forwards to Tsplines on macRhino. I guess I could try it with a Tsplines surface generated in fusion 360.

Hope I'm clearer this time.
Ed
did that answer your question?

Offline edwardo

Re: weird alien bike helmet
« Reply #7 on: March 24, 2015, 06:10:42 am »
yes, cool, so keyshot likes t-splines. Good to know!

Thanks
Ed

Angelo

  • Guest
Re: weird alien bike helmet
« Reply #8 on: March 24, 2015, 08:09:47 am »
yes, cool, so keyshot likes t-splines. Good to know!

Thanks
Ed
it likes them indeed, glad to know i explained it right have a nice day!

Angelo

  • Guest
Re: weird alien bike helmet
« Reply #9 on: March 24, 2015, 08:12:14 am »
some more