More occlusion shading via Graph Editor

Started by Despot, May 12, 2015, 07:47:20 AM

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Despot

This time the Occlusion material is mixed with a diffuse texture via the Graph Editor

Again, it would be nice to get some feedback/comments from Luxion bods...

J

KeyShot

Looks great. It would be nice to see screenshots of your shader editor for these materials.

Despot

Sure, here it is Henrik...

J

Despot

Made a mistake... this is the wrong Graph, in this one I believe the ambient occlusion is affecting the texture map only...

For the above render, the output of the Occlusion node is plugged into the Specular input of the Metallic Material node

J

Despot

This shows the effect of using the Occlusion Shader in the Specular Channel...

J

KeyShot


TpwUK

Oh boy - I seriously need to up my game - Excellent shader J

Martin

Speedster

Sheesh!  I'm trying to learn Zbrush, and now I have to dive into Graph Editor!  Exciting stuff happening!
Bill G

Josh3D

The difference with Occlusion is spectacular.