Author Topic: Test  (Read 6732 times)

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Offline plbb

Test
« on: June 18, 2011, 10:51:43 pm »
I remember hypershot software has zdepth material. keyshot whether there is such a material, I really need this material to control depth of field, I hope some friend can give me a copy. Thanks alot

just a test for fun~~
« Last Edit: June 19, 2011, 02:06:51 am by plbb »

Offline bobby88

Re: Test
« Reply #1 on: June 19, 2011, 08:09:03 am »
I noticed people here mostly use downloadedd/bought models, in this case evermotion, why is that?

Offline plbb

Re: Test
« Reply #2 on: June 19, 2011, 10:48:53 pm »
I noticed people here mostly use downloadedd/bought models, in this case evermotion, why is that?
For me, I can learn some of the post-processing method, the following is the Cafe teacher's test model.
« Last Edit: June 21, 2011, 06:47:15 am by plbb »

Offline feher

Re: Test
« Reply #3 on: June 20, 2011, 04:11:34 pm »
Nice work, KeyShot has Depth of Field in it. You just have to turn it on. It's in the camera tab at the bottom.
Thanks for sharing.
Tim

Offline plbb

Re: Test
« Reply #4 on: June 22, 2011, 11:02:45 pm »
Nice work, KeyShot has Depth of Field in it. You just have to turn it on. It's in the camera tab at the bottom.
Thanks for sharing.
Tim
Thanks alot

Offline bobby88

Re: Test
« Reply #5 on: June 24, 2011, 02:03:28 am »
He was asking for ZDepth, not depth of field. ZDepth is used for postprocessing, Keyshot doens't have it, please pay attention.

Offline feher

Re: Test
« Reply #6 on: June 24, 2011, 06:16:49 am »
He was asking for ZDepth, not depth of field. ZDepth is used for postprocessing, Keyshot doens't have it, please pay attention.

Jeez really ? it's gonna be like that ?
Tim

Offline bobby88

Re: Test
« Reply #7 on: June 24, 2011, 07:39:05 am »
I'm not certian I understood your last line, I'm hoping the next version of Keyshot brings this feature, aswell as specular maps.

Offline feher

Re: Test
« Reply #8 on: June 24, 2011, 07:52:14 am »
I'm not certian I understood your last line, I'm hoping the next version of Keyshot brings this feature, aswell as specular maps.

I think I mis understood your comment. I thought you were saying that I needed to pay closer attention to what the question was.
But, now I see you were talking to KeyShot posssibly.
It's hard to know what peoples intentions are through written words sometimes.
Sorry for the confussion.
Tim

Offline bobby88

Re: Test
« Reply #9 on: June 24, 2011, 07:55:00 am »
This is prettymuch my wish list for keyshot, a specular map tab for every material, ZDepth pass option, displacement if possible, and with these options KeyShot will be on a whole new level.

Offline plbb

Re: Test
« Reply #10 on: June 26, 2011, 12:26:59 am »
This is prettymuch my wish list for keyshot, a specular map tab for every material, ZDepth pass option, displacement if possible, and with these options KeyShot will be on a whole new level.
Yes, I agree with your views on the future development of keyshot
These is what I expect, but I think keyshot certainly have solved these problems, but the current version has not it. I think they already had planned the hyper age, it is clear now keyshot in human-computer interaction was absolutely first class
PS: sorry for my English

guest84672

  • Guest
Re: Test
« Reply #11 on: June 26, 2011, 06:26:44 am »
Specular maps are coming in version 3.

Offline bobby88

Re: Test
« Reply #12 on: June 26, 2011, 01:35:15 pm »
great news, any change for alpha maps?

guest84672

  • Guest
Re: Test
« Reply #13 on: June 26, 2011, 10:42:58 pm »
Coming as well.

Offline dan

Re: Test
« Reply #14 on: June 28, 2011, 09:01:58 am »
Depth Pass Please!