Started by KTF45, May 02, 2018, 07:04:25 PM
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Quote from: andy.engelkemier on May 17, 2018, 11:54:54 AMAlso, I disagree with the idea of using materials from the cloud a bit. Most materials end up being very specific to a shape. One of my larger frustrations with Keyshot is actually how it handles UV mapping. Rather than the mapping be specific to each object, it's built in to the material. So say you have two cylinders imported as OBJ. They'll have perpendicular world space, so you're going to need to make two different materials if they are to have a texture on them.