Started by hnax, May 24, 2018, 08:39:51 PM
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Quote from: DMerz III on May 26, 2018, 10:08:41 AMWhile I think having a "random" node in the material editor for things like this would be cool, there are some things you can do right now in 7 that will help alleviate this problem.Using several labels that are mapped differently and compiling them with a "color composite" node will start to break up the patterning you see. Also, you can use procedural textures such as the noise in Keyshot to break up the patterning as well, lots of current tools already in keyshot at your disposal.
Quote from: MWo on May 27, 2018, 10:25:23 AMDavid - you're a genius - thank you for the hint.Related to this thread (https://www.keyshot.com/forum/index.php?topic=20605.0) I attached a solution with a mesh texture node (procedural) to randomize a wood texture (file).