Author Topic: clown pass by part (not by materail)  (Read 313 times)

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Offline itsterril

clown pass by part (not by materail)
« on: April 16, 2020, 05:08:21 am »
is there a way to do a clown pass by part and not by material assigned?  (i have a very heave part  count model and was rendering out some very basic color layouts, but now i want to do some post processing in photoshop and break it up by parts. It would take forever to unlink each material from each part)

Offline itsterril

Re: clown pass by part (not by materail)
« Reply #1 on: April 16, 2020, 05:45:07 am »
OK, never-mind. Looks like if you unlink material at the top level, it will break up every part into individual shaders too.... that should fix the problem

Offline INNEO_MWo

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Re: clown pass by part (not by materail)
« Reply #2 on: April 16, 2020, 06:28:19 am »
Otherwise you can use the render layer and put some parts on different layer?!

Offline jogeshocp

Re: clown pass by part (not by materail)
« Reply #3 on: June 01, 2020, 04:27:48 am »
You said perfectly, this way you can do it. Thanks for your query.