Hi all, I'm trying to do some fairly simple animations for a work project. The model I'm using has a static displacement map. I'm finding that KeyShot is applying the displacement to each individual frame, which is making the render time much, much longer than I can accommodate. The displacement is not changing frame-to-frame. Is there any way around this? If not, any chance this could be fixed by KS9 (or better, an update for KS8)?
Thanks!
Carlos