Author Topic: camera transform matrix?  (Read 882 times)

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Offline jbeau

camera transform matrix?
« on: July 20, 2019, 12:11:13 pm »
I found that the camera root is not included in the getSceneTree() method. How does one access getTransform() or lock() functionality? Are there any sample scripts for assigning getCamera* functions to a transform matrix?
Thanks,
J