So here is the problem I am facing,
I made a fairly large model in Rhino (part of a cityscape along with detailed buildings) for a total of 228 Polysurfaces and 12581 Surfaces, whilen the entirety of the model comes up to 700x700m. As I tried to import it to keyshot (not through the plugin) the model gets so destroyed by tessellation that it is unworkable. I tried importing NURBS objects, using the NURBS mode, using the ExtractRenderMesh command and importing that Mesh (both in Shaded and Rendered View), even tried the Re-Tessellate key in Keyshot (which bizzarely can only decrease the Triangle and Polygon numbers). All for naught; the model is unworkable. I tried messing around with the Mesh options on Rhino but while the result changes, Keyshot stubbornly refuses to import anything of value. No matter what I try, the result is the exact same Mesh in Keyshot.
And now for the truly mindboggling part:
Keyshot did import the file right, without any problems one time. Just once. I had to change some things in the model though and therefore now I am with 1 and a half models.
Even if I did however ignore the broken parts that went from smooth to angular, keyshot shows the space between the Mesh rectangles and triangles as black void. I am at a total loss and have nothing to work with. What is more, the times that I tried importing more parts to the one working Keyshot file, the newly imported geometry was out of place, scale and its orientation was messed up, even though I changed none of the options in Keyshot, nor did I change the CPlane in Rhino.
PLEASE, I require help!