Author Topic: Some problems of keyshot9  (Read 1750 times)

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Offline semozhangdama

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Some problems of keyshot9
« on: November 13, 2019, 07:17:20 pm »
After testing keyshot9, it is found that GPU usage is less than 100% when GPU rendering is used. When rendering with CPU, GPU takes up 100% of the total, which causes the computer to jam.

GPU rendering is currently unable to render 16000 * 9000 resolution, or even more resolutions, which makes GPU unable to be used in work.

Use GPU to render webxr. After rendering a frame, you will stay for a long time before you continue to render the next frame.


After rendering the image and clicking the green √ in the upper left corner, keyshot9 will not respond for a period of time.
« Last Edit: November 13, 2019, 07:21:26 pm by semozhangdama »

Offline KeyShot

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Re: Some problems of keyshot9
« Reply #1 on: November 17, 2019, 05:11:15 pm »
If you use the Windows task manager to evaluate the GPU load you will likely get a wrong number. You should look at the NVIDIA cuda load instead.

We are working on reducing the memory requirement for large image rendering on the GPU in KeyShot 9.1