Author Topic: Keyshot Help: Easier way of arranging lots of models?  (Read 530 times)

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Offline Ayzexus

Keyshot Help: Easier way of arranging lots of models?
« on: November 21, 2019, 05:02:23 pm »
I’m learning how to use Keyshot, and I’m only using it now to make keycap renders on board models. It’s very time consuming to arrange each switch and keycap tons of times per board, I have to align everything the right way, and if I change keycap models I’ll have to replace all the ones I need with the ones I want, which will take even more time. My question is: is there a much more efficient way to arrange these models so it takes less time (is there even a better way)? I figured that there's probably not a more efficient way to arrange models except the way I am doing right now, duplicating and using the move tool and copying/pasting positions. It can take up to a few hours for me to finish a model this way, so I'm just posting in case there's a better way.
Here is an example of what I mean: https://i.imgur.com/2DaSt0U.png
Here is one I'm trying to do right now, which is taking a long time, rotating, copying and moving everything so it fits exactly in the holes: https://i.imgur.com/vzDCsqb.png

Offline sloanelliot

Re: Keyshot Help: Easier way of arranging lots of models?
« Reply #1 on: November 21, 2019, 07:19:15 pm »
Yeah.. The move/layout functionality in Keyshot is pretty limited, unfortunately. You'd be a lot better off doing your layout work in your native 3D or CAD application and sending everything over to Keyshot pre-placed, especially if placement needs to be exact. I will say, depending on the application, there's very likely a Keyshot plugin for said app, which allows for live-linking of your files between both pieces of software. You can set everything up in your native software and with the click of a button, send your whole setup to Keyshot. Then, later on when you need to make changes or swap something out, the live-link allows you to re-send the file to Keyshot and you won't lose any of your scene setup, materials, etc.

Pretty cool.