Author Topic: Controlling fuzz  (Read 711 times)

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Offline chevisw

Controlling fuzz
« on: April 07, 2020, 12:27:59 pm »
So, I am playing with the fuz feature, and it coming along okay.  One thing i am trying to figure out though is if i can remove the "fuzz" from a certain area. (see images) i do not mind the fuzz around the eye that look connected to the main body, but the few that are in the center need to go away. I can always take care of this via Photoshop but i figured i'd ask here to find a potential fix in key-shot.

Thanks in advance

Offline Justin A

Re: Controlling fuzz
« Reply #1 on: May 04, 2020, 02:34:27 pm »
So a couple things you can try and see if this helps:

Try to reduce the randomness in the fuzz node, this will give a straighter Hair/fuzz and less likely to protrude through the eyeball.

You can also use bump maps plugged in to the directional texture node to give the fuzz a specific direction.

Lastly Fuzz depend on having very clean normals, you can check under tools/edit normals in KeyShot  to make sure there aren't any irregularities with the surface of the model.

Let me know if any of these options help out.

Thanks,
Justin
Luxion Support