Author Topic: KeyVR Animation Control  (Read 60 times)

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Offline MichaelW

KeyVR Animation Control
« on: June 02, 2020, 10:21:37 am »
Within KeyVR, is there a method by which objects that are animated can be independently activated?  Currently animation scripts run all objects.  The goal would be to only activate animation with menu selection of object or visual highlight indication of what items are animated.

Offline INNEO_MWo

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Re: KeyVR Animation Control
« Reply #1 on: June 02, 2020, 10:52:58 pm »
+1 on that!


Kind of an action trigger would be nice, or playing the animation on different model sets independently.