Author Topic: Procedural Wood Trick for Added Realism  (Read 581 times)

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Offline jordantheperson

Procedural Wood Trick for Added Realism
« on: October 05, 2020, 06:39:25 am »
Hey everyone, I work in the furniture industry and use procedural wood all of the time. I was recently looking at a chair IRL and wondered how I could achieve the look of figured grain. Figured grain can be extreme with quilted and flamed maple and burled walnut, the list goes on. In our furniture it is often a natural occurrence and we do not seek out specific wood stock for figured grain. Most of the time it is subtle. Anyway, thought I'd share what I came up with. Pretty simple addition to normal procedural wood work flow!

Here I am adding a brushed texture to the procedural wood diffuse with a Multiply blend. The brushed texture is masked with a Noise (Fractal) to add variation to where the figuring is. You can also use Soft Light blend to go lighter rather than darker. I imagine you could use other textures in place of the brushed texture to get different figuring.

Note that actual figured wood can have a 3D effect similar to the appearance of carbon fiber. I attempted this with a bump map and a label (same as a carbon fiber material work flow) with some success but render times are way up and unless it is a detailed animation, you would never see it.


Offline designgestalt

Re: Procedural Wood Trick for Added Realism
« Reply #1 on: October 05, 2020, 12:12:12 pm »
that is really neat !
I like that a lot!
nice approach!
thumbs up!

cheers
designgestalt

Offline mattjgerard

Re: Procedural Wood Trick for Added Realism
« Reply #2 on: October 06, 2020, 07:06:23 am »
as a wood turner (pens mostly) I seek out those figured bits and cutoffs. Very nice look for those, very subtle but man, it really adds to the realism.


Offline Eugen Fetsch

Re: Procedural Wood Trick for Added Realism
« Reply #3 on: October 06, 2020, 07:59:48 am »
Thanks for sharing this. I'll take it into my workflow.