Author Topic: Keyshot 10 - AR Emissive Material in USDZ  (Read 2072 times)

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Offline paulpossien

Keyshot 10 - AR Emissive Material in USDZ
« on: November 20, 2020, 01:09:32 pm »
Opening the new USDZ file for AR - how do I make a surface stark white ( emissive ). I feel like I have tried every material type in keyshot to try and accomplish this but I haven't found one that works.

I know that USDZ supports this because I have been doing the same in sketchfab - and it supports emissive material maps too.

Any help would be appreciated.

jens

  • Guest
Re: Keyshot 10 - AR Emissive Material in USDZ
« Reply #1 on: November 26, 2020, 03:07:50 am »
Hi,
this is not supported yet.
https://manual.keyshot.com/manual/whats-new/feature-highlights/#USDz
It is mentioned, that light will exported as color

Offline o_0

Re: Keyshot 10 - AR Emissive Material in USDZ
« Reply #2 on: February 10, 2021, 11:24:52 am »
Something that puzzles me. I used an emissive material make an object transparent and placed a label on it. And I was able to successfully generate a USDZ for that object. It obeyed the transparency and showed the label correctly. But now the exact same file doesn't work. I totally get that it isn't supported yet. But I'm super curious why it worked once. I don't think I have a question but I'm curious if anyone else has experienced this. This was the only USDZ emissive thread I could find so sorry if this is hijacking the thread. But I wanted to see if I could find others doing similar work.