Started by GHALTD, July 02, 2021, 03:09:34 AM
0 Members and 1 Guest are viewing this topic.
Quote from: richardfunnell on July 02, 2021, 07:10:59 AMThe frustrating thing here is that what you're doing should work, and used to work in previous versions of KeyShot. I'm not sure why the two-sided checkbox isn't behaving as expected with cylindrical projection, but I'm running into the same issues as you. Normally (like in your flat example), the label order allows you to define what direction the labels are visible from. In the screenshot and scene attached, I was able to get OK results using the curvature node to act as a mask for the "outer" surface. This setup ensures that only the outer surface is visible, even when the "inside" is visible as well. Again, this used to work in previous versions.Further note: Separating the inner and outer surfaces was necessary to avoid the double labels; solid glass & dielectric worked in this case. However, I got a lot of terrible/unexpected results using materials like cloudy plastic or translucent medium when labels were turned off or the materials on the surfaces were unlinked. Really let down with the results of this scene.
Quote from: richardfunnell on July 02, 2021, 09:14:33 AMI'd love to be proven wrong on this, and that there's a critical step that I missed. Last time I remember trying something like this was pre-KeyShot 7, so it's been a while. At the moment I'm running KS 10.2.