Author Topic: Keyshot Studio Renders II  (Read 6428 times)

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Offline Despot

Keyshot Studio Renders II
« on: April 11, 2012, 08:54:23 am »
Hey There

I've just realised that there is a limit of 10 attachments per post, so I've started another one - hope this is within the rules...

This is a Brent Collins mathematical model built with TopMod and Cinema 4D

Thanks for looking

J


Offline Josh3D

Re: Keyshot Studio Renders II
« Reply #1 on: April 11, 2012, 08:58:11 am »
Excellent once again. That's perfectly fine. Post as many images as you like :)

guest84672

  • Guest
Re: Keyshot Studio Renders II
« Reply #2 on: April 11, 2012, 10:06:52 am »
Awesome!

Offline feher

Re: Keyshot Studio Renders II
« Reply #3 on: April 11, 2012, 10:07:05 am »
You made simple parts look amazing !
Thanks for sharing.
Tim

Offline Robb63

Re: Keyshot Studio Renders II
« Reply #4 on: April 11, 2012, 11:56:24 am »
It's those little scratches that really sell these (and your others). Awesome job!!

Offline jhiker

Re: Keyshot Studio Renders II
« Reply #5 on: April 12, 2012, 12:51:31 am »
I'd be really interested to learn how you made those scratch maps if you're willing to share the method  :)
They look fantastic and make all the difference!

Offline bobr2000

Re: Keyshot Studio Renders II
« Reply #6 on: April 12, 2012, 03:39:18 am »
biomechanic
Excellent work

I'd be really interested to learn how you made those scratch maps if you're willing to share the method  :)
They look fantastic and make all the difference!
I can share my method :)
scratch bump

Offline Despot

Re: Keyshot Studio Renders II
« Reply #7 on: April 12, 2012, 07:49:15 am »
This is the first time i've imported a model into KeyShot complete with textures - it was a pleasantly pain free process...

Thanks for looking

J

Offline Robb63

Re: Keyshot Studio Renders II
« Reply #8 on: April 12, 2012, 07:55:10 am »
I think I'm quitting, I know when I'm beat!! ;D

Offline Despot

Re: Keyshot Studio Renders II
« Reply #9 on: April 12, 2012, 07:57:08 am »
Sorry. where are my manners !!

Thanks for the appreciative comments, its most welcome

bobr2000 : LOL, yeah thats one method  ;)...

jhiker My method is to basically source really good photographic textures of scratched metal and isolate the scratches and then create a tileable bump or normal map - one of the programs I use is CrazyBump


Offline Despot

Re: Keyshot Studio Renders II
« Reply #10 on: April 12, 2012, 08:05:22 am »
I think I'm quitting, I know when I'm beat!! ;D

That made me laugh out loud mate...  ;)

guest84672

  • Guest
Re: Keyshot Studio Renders II
« Reply #11 on: April 12, 2012, 09:08:15 am »
Fantastic texturing!

Offline tsunami

Re: Keyshot Studio Renders II
« Reply #12 on: April 12, 2012, 03:08:59 pm »
Yes it's a fantastic work!! u done great!
But could you share your bip keyshot scene, so a lot of people (and me too) will learn more about light, material,texture etc etc setting?
That should be real helpfull to all..
Thanks

Offline Ed

Re: Keyshot Studio Renders II
« Reply #13 on: April 12, 2012, 09:00:52 pm »
biomechanic - Excellent work!  I use CrazyBump as well.  You should do a tutorial for the KS Blog on scratch bumps.

I'm looking forward to more of your renders.

Ed

Offline Despot

Re: Keyshot Studio Renders II
« Reply #14 on: April 12, 2012, 11:57:32 pm »
You should do a tutorial for the KS Blog on scratch bumps.
You know I might just do that when I have time - or perhaps put  a couple of them up for download...

But could you share your bip keyshot scene, so a lot of people (and me too) will learn more about light, material,texture etc etc setting?
Sorry I cannot share the model / HDRI unfortunately, but I certainly dont have a problem showing some screenshots or something like that... honestly, there is nothing special about this scene at all really, I find in KeyShot, the route to a really pleasing render is using good HDRI's and materials

Oh and the 'roughness' slider is your friend  ;) ...
« Last Edit: April 13, 2012, 12:11:20 am by biomechanic »