OK, today I discovered KeyShot has awesome caustics...

Started by DriesV, April 18, 2012, 11:30:03 AM

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DriesV

Hi all,

During my lunch break today I was fiddling with our KeyShot network rendering trial.
Somehow it occured to me to render a couple of rings that I got from GRABCAD. I put 'em in a scene and threw a nice sunny HDRI on 'em. Since I was using network rendering on 4 machines I decided to crank up the samples, GI quality and image resolution. And off the rendering job went.

When the rendering was completed I was nailed to the ground. "What the...? Am I seeing bright sparkling caustics thrown on my matt paint floor?... Yes I am!!!"  :o

I was totally unaware of the fact that KeyShot supports reflective/refractive caustics by default. I wonder what I'll discover next :D.

These images are post quick Photoshop enhancements.

greetings,
Dries

DriesV

These are the un-edited render outputs.

greetings,
Dries

PhilippeV8

I like how you reduced the blue shine on them, but I don't like the speckle you added ... makes the renders look "not cooked enough" ...

DriesV

Philippe, for your reference  ;D:

Some shots after PS, but without speckles.

greetings,
Dries

PhilippeV8


DriesV

I couldn't contain myself  ;D.
One final image of the rings on a dark floor.

greetings,
Dries

DriesV

Now the rings get to enjoy the company of a petite diamond dragon  ;D...

greetings,
Dries