Author Topic: Another material ball...  (Read 7396 times)

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Offline DriesV

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Another material ball...
« on: March 20, 2013, 08:44:01 am »
Here is my twist on the 'KeyShot material ball' concept. ;)

Dries

Offline Despot

Re: Another material ball...
« Reply #1 on: March 20, 2013, 08:56:04 am »
 ;D Nice Dries, Did you use the geometry from Chad's second mat ball for the 'frame' or have you modelled this ?

Just curious that's all...

J

Offline DriesV

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Re: Another material ball...
« Reply #2 on: March 20, 2013, 09:05:06 am »
I did a remodelling in SolidWorks.
I'll post my model and a KS package later on...

Dries

Offline Despot

Re: Another material ball...
« Reply #3 on: March 20, 2013, 09:15:55 am »
Ok cool, I've got a use for it  ;)

J

Offline DriesV

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Re: Another material ball...
« Reply #4 on: March 20, 2013, 09:23:08 am »
OK, I confess.
I made it specifically as a fractal light cage. ;D

Dries

Offline Despot

Re: Another material ball...
« Reply #5 on: March 20, 2013, 09:25:41 am »
Dries... I am going to kill you  ;)

I think you knew that's what I had in mind...

Lovely stuff...

J

p.s. I'm not really going to kill you
« Last Edit: March 20, 2013, 10:05:33 am by biomechanic »

guest84672

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Re: Another material ball...
« Reply #6 on: March 20, 2013, 09:50:52 am »
Lovely - now it needs to be animated ...

Offline KeyShot

Re: Another material ball...
« Reply #7 on: March 20, 2013, 09:53:26 am »
Cool :)

Offline DriesV

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Re: Another material ball...
« Reply #8 on: March 20, 2013, 02:14:33 pm »
Okay, as promised: a KeyShot package ready for you to fool around with. ;)
It has the full material ball (some parts hidden when you open it in KeyShot) + a nicely centered & configurable fractal. Oh, I also added a 360 deg animation on the light cage, in case you really have too much time on your hands. ;D
Have fun!

KeyShot package:
https://docs.google.com/file/d/0Bw6BI0tv_sN8bGl0Q3FTMmcySk0/edit?usp=sharing
SolidWorks model:
https://docs.google.com/file/d/0Bw6BI0tv_sN8cUdkTWZPQktLc2M/edit?usp=sharing
STEP model:
https://docs.google.com/file/d/0Bw6BI0tv_sN8VG5tRF9vTDVmNmc/edit?usp=sharing

Dries
« Last Edit: March 20, 2013, 02:29:16 pm by DriesV »

Offline DriesV

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Re: Another material ball...
« Reply #9 on: March 20, 2013, 02:29:47 pm »
All files are now uploaded.
See previous post for links.

Please, check the y position and overall scale of the fractal model. Somehow these parameters are not maintained when saving and reopening the bip file.
Check the screenshot for the right values.

Dries
« Last Edit: March 20, 2013, 02:35:52 pm by DriesV »

Offline Despot

Re: Another material ball...
« Reply #10 on: March 20, 2013, 03:20:52 pm »
Also Dries, I don't know if you've realised but the fractals 'D' parameter is never saved with the BIP, it always resets itself to zero... If you don't make a note of this value, your fractal will look different on re-opening. I tend to make a note and tag this value on to the filename when saving the file initially.

Check it out...

J

Offline DriesV

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Re: Another material ball...
« Reply #11 on: March 20, 2013, 03:36:06 pm »
John, I didn't notice about the 'D' value. Thanks for pointing out. ;)

Anyway, here you have another quick rendering.
It kind of reminds me of a hatching maggot... ???

Dries

Offline DriesV

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Re: Another material ball...
« Reply #12 on: March 20, 2013, 04:40:48 pm »
I'm puzzled.
Somehow the area light doesn't interact with materials when roughness is greater than 0. ???
Even with a slight roughness of 0,005 the area light looks pitch black in the reflections.

I seem to have this issue with every scene. (4.0.74)

Dries

Offline Despot

Re: Another material ball...
« Reply #13 on: March 21, 2013, 03:40:43 am »
Yes Dries, I've had that issue as well, but to be honest it doesn't concern me too much as I'm not keen on the light emitter itself being reflected - I generally disable that option.

J

Offline DriesV

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Re: Another material ball...
« Reply #14 on: March 21, 2013, 08:32:51 am »
« Last Edit: March 21, 2013, 09:28:11 am by DriesV »