Author Topic: Angler fish rendering  (Read 4645 times)

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Offline bzemer

Angler fish rendering
« on: October 22, 2013, 10:57:12 pm »
The Halloween challenge gave me a chance to go back to a project I did about three years ago, when I was just learning SolidWorks and KeyShot in college.
Back then, we had KeyShot version 2, and in the time past I've gotten to know KeyShot way better.
So I wanted to share the difference of the two renderings, now that we finally got KeyShot 4.1.
The angler fish model was created in SolidWorks, and the small fish was a model given to me by my class mate Noa, to use in this rendering.

The final rendering - done with KeyShot 4.1, using area light, procedural textures and costume HDRI. Photoshop was used for post editing and the background creation.

I also included the untouched rendering. And for comparison, my rendering (with Photoshop post editing) from three years ago.

Edit - I just realized this scene is missing a very important undersea ingredient - plankton! (I also reduced the image to a smaller size to fit the screen)
« Last Edit: October 25, 2013, 06:58:03 am by bzemer »

Offline Josh3D

Re: Angler fish rendering
« Reply #1 on: October 23, 2013, 10:12:05 am »
Now these are scary! In fact, before Jerod started on the Pumpkin Eater, he had thought about doing an Angler fish type creature!

Offline bzemer

Re: Angler fish rendering
« Reply #2 on: October 24, 2013, 12:56:12 pm »
Haha! That's nice to know :)
They really are a scary bunch of fish...
« Last Edit: October 25, 2013, 06:56:55 am by bzemer »