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2013 Halloween
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Creatures in the night
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Topic: Creatures in the night (Read 11360 times)
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Ovidiu Enache
Newbie
Posts: 19
Total likes: 0
Creatures in the night
«
on:
November 02, 2013, 03:15:29 am »
Hello! This is my first entry. Thanks for watching
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Ovidiu Enache
Newbie
Posts: 19
Total likes: 0
Re: Creatures in the night
«
Reply #1 on:
November 02, 2013, 03:17:44 am »
The first image is after the comp the second one is what came out from keyshot.
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Threiz
Newbie
Posts: 19
Total likes: 0
Re: Creatures in the night
«
Reply #2 on:
November 02, 2013, 03:19:00 am »
Well done ! i really like the post prod you did
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Ovidiu Enache
Newbie
Posts: 19
Total likes: 0
Re: Creatures in the night
«
Reply #3 on:
November 02, 2013, 03:25:18 am »
Thank you Threiz
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Ovidiu Enache
Newbie
Posts: 19
Total likes: 0
Re: Creatures in the night
«
Reply #4 on:
November 02, 2013, 02:55:18 pm »
Hello again ! Here is a new creature that I'm posting. It's amazing how many polygons keyshot can handle, actually I didn't use deciamation master, its all highpoly from zbrush
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Last Edit: November 03, 2013, 04:50:56 am by WhiteWolf
»
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Ovidiu Enache
Newbie
Posts: 19
Total likes: 0
Re: Creatures in the night
«
Reply #5 on:
November 02, 2013, 02:57:06 pm »
And here is the actual render that came out from keyshot. Thanks !
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TpwUK
KeyShot Beta
Hero Member
Posts: 2910
Total likes: 2
Re: Creatures in the night
«
Reply #6 on:
November 02, 2013, 03:15:18 pm »
Impressive work again ... What was the final poly count ? I have had KS handle a 52million poly scene in the past!
Martin
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Ovidiu Enache
Newbie
Posts: 19
Total likes: 0
Re: Creatures in the night
«
Reply #7 on:
November 02, 2013, 03:36:51 pm »
Hi Martin! The first scene has 32.647.560 triangles and the second one has 34.526.848 triangles . Thanks !
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Speedster
Hero Member
Posts: 2632
Total likes: 6
Re: Creatures in the night
«
Reply #8 on:
November 02, 2013, 04:12:18 pm »
The highest poly count I've run so far is 96 million, and with no problems. Of course the initial SolidWorks import took about an hour! I'm running 32 cores.
As to your renders- you guys have all the fun! Great job!!
Bill G
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TpwUK
KeyShot Beta
Hero Member
Posts: 2910
Total likes: 2
Re: Creatures in the night
«
Reply #9 on:
November 02, 2013, 04:44:43 pm »
Ah yes Bill, the locomotive scene, over ab hour to import and rendered in 20 minutes or so - Still makes me smirk, thinking about how it would make feel - permission to PM you regarding your work ?
Martin
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Ovidiu Enache
Newbie
Posts: 19
Total likes: 0
Re: Creatures in the night
«
Reply #10 on:
November 02, 2013, 06:02:42 pm »
Quote from: TpwUK on November 02, 2013, 04:44:43 pm
permission to PM you regarding your work ?
Martin
Yes, of course . Thanks!
«
Last Edit: November 03, 2013, 03:30:22 am by WhiteWolf
»
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ironconquest86
Newbie
Posts: 36
Total likes: 0
Re: Creatures in the night
«
Reply #11 on:
November 02, 2013, 06:28:01 pm »
Wow! amazing creatures, your renders look great!
btw are you tweaking the render passes fom keyshot ?
Raul
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Ovidiu Enache
Newbie
Posts: 19
Total likes: 0
Re: Creatures in the night
«
Reply #12 on:
November 02, 2013, 06:46:15 pm »
Thank you! Yes the renders are tweaked in post for better integration with the background and to give them the desired atmosphere. I've used only the clown pass.
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GregHurley
Newbie
Posts: 6
Total likes: 0
Keyshot Rocks!
Re: Creatures in the night
«
Reply #13 on:
November 03, 2013, 05:17:43 am »
Great texturing, I like the overall variation you created.
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Ovidiu Enache
Newbie
Posts: 19
Total likes: 0
Re: Creatures in the night
«
Reply #14 on:
November 03, 2013, 07:04:08 am »
Thank you!
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Creatures in the night