3DS Max 2014 to Keyshot Problem (.FBX Issue)

Started by tohsyeK, February 27, 2014, 07:13:18 PM

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When exporting my model (Audi R8 GT) as a .FBX format, and then importing it into Keyshot, all of it's parts are scattered and in seemingly random positions. I'm not sure if this is an issue for others, but I don't have this issue when exporting as a .OBJ, but there are topology issues when exporting as a .OBJ
Anyone have any insight or suggestions?


Hi ... did you find the solution for your problem ... cause this is whats happening to me  . ;)