Author Topic: Pixar`s Pete Docter  (Read 6449 times)

0 Members and 1 Guest are viewing this topic.

Offline jnguyen3d

Re: Pixar`s Pete Docter
« Reply #15 on: January 06, 2017, 02:05:32 pm »
Great sculpt! Really nailed his expression.  :)

Offline naghi

Re: Pixar`s Pete Docter
« Reply #16 on: January 06, 2017, 09:28:02 pm »
Great sculpt! Really nailed his expression.  :)


thank you

Offline naghi

Re: Pixar`s Pete Docter
« Reply #17 on: January 09, 2017, 10:37:07 am »
zbrush screengrabs


Offline naghi

Re: Pixar`s Pete Docter
« Reply #18 on: January 09, 2017, 10:53:09 am »
hair


Offline Will Gibbons

Re: Pete Docter
« Reply #19 on: January 12, 2017, 08:08:01 am »
I don't know who that guy is, but the likeness is certainly there. I'd be totally freaked out if someone modeled my face accurately in 3D! haha. You mentioned you weren't going for 'realistic' textures or anything, but I think this would work well as a bronze sculpture or even better... wax with some nice lighting. Great work!

my gosh.!He is the gread Pete Docter,working in Pixar.friend of John Lasseter.director of inside out...
i couldn`t get good result with keyshot metal materials,maybe i have to test more.
thank you

That explains why he looks familiar. I knew I'd seen him somewhere. As far as metal... it tends to be too reflective, so using something like metallic paint can help get better results. Then, using some occlusion or curvature texture nodes in the material graph to create variation based upon the geometry can really help.

Offline naghi

Re: Pixar`s Pete Docter
« Reply #20 on: January 12, 2017, 11:06:03 am »
That explains why he looks familiar. I knew I'd seen him somewhere. As far as metal... it tends to be too reflective, so using something like metallic paint can help get better results. Then, using some occlusion or curvature texture nodes in the material graph to create variation based upon the geometry can really help.
[/quote]

thank you Will.that would be nice.it`s really a long process with my weak laptop.

Offline naghi

Re: Pixar`s Pete Docter
« Reply #21 on: January 15, 2017, 10:28:55 am »
here are some test.nothing special.


Offline naghi

Re: Pixar`s Pete Docter
« Reply #22 on: January 15, 2017, 10:32:35 am »
and this is the end.Im not going to spend more time on the render.
hope its fine.

can see better size here
http://naghi.cgsociety.org/art/pete-zbrush-docter-keyshot-pixar-ps-waltdisney-animation-inside-out-naghi-hamidi-3d-sculpt-statue-1702832


Offline naghi

Re: Pixar`s Pete Docter
« Reply #23 on: May 08, 2017, 07:19:49 am »
I have provided a tutorial of this for cgafrica.com .and my base meshes are also included.
http://www.cgafrica.com/tutorials/detail/3/Character-artist-Naghi-Hamidi-explains-his-ZBrush-workflow-for-creating-Pete-Docter

Offline TpwUK

Re: Pixar`s Pete Docter
« Reply #24 on: May 08, 2017, 09:13:31 am »
Congratulations - Richly deserved accolade :)

Martin

Offline naghi

Re: Pixar`s Pete Docter
« Reply #25 on: May 08, 2017, 09:26:56 am »
Congratulations - Richly deserved accolade :)

Martin

thank you Martin