Author Topic: Rendering Paracord.  (Read 2314 times)

0 Members and 1 Guest are viewing this topic.

Offline cspearman

Rendering Paracord.
« on: February 08, 2017, 10:19:06 am »
Has any one had success rendering out realistic parachord.  Attached is a photographic example. Would like to see an example with the chord turned and twisted even to see best way to keep pattern intact.

Offline NM-92

Re: Rendering Paracord.
« Reply #1 on: February 08, 2017, 02:05:48 pm »
I don't know what modeling software do you use, but UV mapping is the way to go here. If you try any mapping methods available en KS by default on a twisted cable model, you WILL see seams everyhere, unless the scale of the texture is very tiny to notice.