Author Topic: Question about *.bip files  (Read 466 times)

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Offline negativ3

Question about *.bip files
« on: January 14, 2020, 06:46:44 am »
Hi all,

I am a new start in Keyshot and am getting to grips with materials and animations, so far so good.

The question I have is about having different bip files for different assets in a scene.

Can a scene be constructed using different bip files, then seperate bip files be worked on with updates recognised by the scene?

Hope that makes sense...

Thank you
Andy

Online Eugen Fetsch

Re: Question about *.bip files
« Reply #1 on: January 14, 2020, 10:31:40 am »
If you mean object/mesh linking from external files like Linking in Blender or Proxies in V-Ray, so the answer is "NO" - it's not available in KS. You need to update the objects every time when they change manually through the importer.

This feature would be very nice to have - I use it very often in other engines.   

Offline negativ3

Re: Question about *.bip files
« Reply #2 on: January 15, 2020, 07:37:54 am »
Thanks Eugen,

Does doing this retain animations applied to the object in the scene?

Online Eugen Fetsch

Re: Question about *.bip files
« Reply #3 on: January 15, 2020, 11:15:48 am »
Can't say it about all formats, but it should work in regular cases.

Offline designgestalt

Re: Question about *.bip files
« Reply #4 on: May 11, 2020, 05:29:09 am »
those are pretty good for renderings for a start.
should use more samples and a higher resolution.
I would also decrease the blur a bit ...

cheers
designgestalt