Question about *.bip files

Started by negativ3, January 14, 2020, 06:46:44 AM

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negativ3

Hi all,

I am a new start in Keyshot and am getting to grips with materials and animations, so far so good.

The question I have is about having different bip files for different assets in a scene.

Can a scene be constructed using different bip files, then seperate bip files be worked on with updates recognised by the scene?

Hope that makes sense...

Thank you
Andy

Eugen Fetsch

If you mean object/mesh linking from external files like Linking in Blender or Proxies in V-Ray, so the answer is "NO" - it's not available in KS. You need to update the objects every time when they change manually through the importer.

This feature would be very nice to have - I use it very often in other engines.   

negativ3

Thanks Eugen,

Does doing this retain animations applied to the object in the scene?

Eugen Fetsch

Can't say it about all formats, but it should work in regular cases.

designgestalt

those are pretty good for renderings for a start.
should use more samples and a higher resolution.
I would also decrease the blur a bit ...

cheers
designgestalt