Author Topic: Models with same UV-coordinates imported from 3ds Max acts different  (Read 19 times)

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Offline Bondra

So I encounter some wierdness for models having the same UV-coordinates, but imported with different materials from 3Ds Max.
Tried to describe what actually happens as briefly as possible below:









Bottom line: Even though the boxes hold the same UV coordinates. Only the object
which holds a bitmap as texture during import will have working UV coordinates?