Author Topic: GLB export error  (Read 1546 times)

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Offline Ami_rath

GLB export error
« on: December 19, 2020, 12:11:35 am »
Hello Members

I am trying to export my scene in .glb format, here are some issues am facing would be great if anyone can guide me
1-My model is already uv mapped,but while am exporting keyshot is doing an auto unwrap which i dont want, i have the materials textures set to UV.
i want the texture to bake on to my UV
2-its using CPU while exporting can i export by using my GPU

Please guide me

Thank You

Offline INNEO_MWo

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Re: GLB export error
« Reply #1 on: December 19, 2020, 12:53:31 am »
1. don’t use occlusion — the roughness and specularity of some material types has to be transformed - baking should respect your UV settings, but do the other needed infos
2. Currently not, no GPU or Networkrendering.

Offline Ami_rath

Re: GLB export error
« Reply #2 on: December 19, 2020, 02:21:36 am »
1. don’t use occlusion — the roughness and specularity of some material types has to be transformed - baking should respect your UV settings, but do the other needed infos
2. Currently not, no GPU or Networkrendering.


Baking is not using existing UVs